Alphabet Synthesis Machine

A character produced by the Alphabet Synthesis Machine

The Alphabet Synthesis Machine (2002) is a work of interactive art which makes use of genetic algorithms to "evolve" a set of glyphs similar in appearance to a real-world alphabet. Users create initial glyphs and the program takes over. As the creators of the project put it, their goal was "to bring about the specific feeling of semi-sense one experiences when one recognizes—- but cannot read—- the unfamiliar writing of another culture."[1] The project was developed by Golan Levin, a new-media artist, in collaboration with Cassidy Curtis[2] and Jonathan Feinberg.

Notes

  1. ^ "Alphabet Synthesis | Explanation and blogging about various features to those who are curious about alphabetic synthesis".
  2. ^ Shachtman, Noah. "Digging Down Deep for Graffiti". Wired.

References

  • https://www.pbs.org/art21/series/seasonone/online.html (PBS and Art21 commissioned the work)
  • http://www.flong.com/storage/pdf/reports/alphabet_report.pdf (White paper by artists that describes the work in detail)
  • https://web.archive.org/web/20071027165630/http://www.ciac.ca/magazine/archives/no_19/en/entrevue.htm (Interview with Golan Levin by CIAC's Electronic Magazine)

External links

  • http://www.alphabetsynthesis.com/ (and a project page archived composed by Golan Levin)(link does not work)
  • https://web.archive.org/web/20080513044335/http://www.alphabetsynthesis.com/ (Archived version of previous link)
  • http://www.users.globalnet.co.uk/~ngo/font0000.htm (examples of fonts produced by the Machine)
  • http://www.tug.org/TUGboat/Articles/tb26-1/tb82beet.pdf (brief mention in TUGboat)
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