Strategi masa sebenar

Permainan strategi masa sebenar (RTS) adalah genre bagi permainan peperangan yang tidak jalan di giliran-giliran.[1] Brett Sperry yang memperkenalkan istilah untuk menjual Dune II.[2][3]

Rujukan

  1. ^ Bruce Geryk. "A History of Real-Time Strategy Games". GameSpot. Dicapai pada 2008-03-31. Early computer strategy games adhered firmly to the turn-based concepts of their board game ancestors, where--by necessity--players had time to plan their turns before their opponents had a chance to move. Real-time strategy changed all of that so that games would begin to more closely resemble reality: Time was limited, and if you wasted yours, your opponents would probably be taking advantage of theirs.
  2. ^ Bruce Geryk. "A History of Real-Time Strategy Games". GameSpot. Dicapai pada 2008-03-31. It wasn't until some time after the game was in development that I decided to call it "real-time strategy"--it seems obvious now, but there was a lot of back and forth between calling it a "real-time war game", "real-time war", "wargame", or "strategy game". I was deeply concerned that words like "strategy" and "wargame" would keep many players from even trying this completely new game dynamic. Before 1992, wargames and strategy games were very much niche markets--with the exception of Sid Meier's work--so my fears were justified. But in the end, it was best to call it an 'RTS' because that is exactly what it was.
  3. ^ "Top ten real-time strategy games of all time". GameSpy. Dicapai pada 2008-12-02. You can't really talk about the real-time strategy genre without giving a nod to Dune II, the title that kicked off the phenomena.

Pembacaan lanjut

  • Chambers, C., Feng, W., Feng, W., and Saha, D. (2005). "Mitigating information exposure to cheaters in real-time strategy games". Proceedings of the international Workshop on Network and Operating Systems Support For Digital Audio and Video. ACM: 7–12. doi:10.1145/1065983.1065986. Unknown parameter |city= ignored (bantuan)CS1 maint: multiple names: authors list (link)
  • Claypool, Mark (15 September 2005). "The effect of latency on user performance in Real-Time Strategy games". Computer Networks. Computer Networks. 49 (1): 52–70. doi:10.1016/j.comnet.2005.04.008.
  • Cheng, D., Thawonmas, R. (2004). "Case-based plan recognition for real-time strategy games" (PDF). Proc. of the 5th Game-On International Conference: 36–40. Unknown parameter |month= ignored (bantuan)CS1 maint: multiple names: authors list (link)
  • Aha, D., Molineaux, M., Ponsen, M. (7 September 2005). "Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game". Case-Based Reasoning Research and Development. Springer Berlin / Heidelberg. 3620: 5–20. doi:10.1007/11536406.CS1 maint: multiple names: authors list (link)
  • Chan, H.; Fern, A.; Ray, S.; Wilson, N.; and Ventura, C. (2007). "Online planning for resource production in real-time strategy games" (PDF). Proceedings of the International Conference on Automated Planning and Scheduling.CS1 maint: multiple names: authors list (link)
  • l
  • b
  • s
Genre permainan video
  • Senarai genre permainan video
  • Senarai permainan video mengikut genre
Aksi
  • Permainan video bertumbuk
    • hack and slash
  • Pertempuran
  • Pagar sesat
    • klon Pac-Man
  • Platform
    • pelari tanpa henti
  • Penembak
    • orang pertama
    • orang ketiga
    • Senjata menembak
    • shoot 'em up
    • arena
    • wira
    • taktikal
  • Kemandirian
    • battle royale
Aksi-pengembaraan
  • Klon Grand Theft Auto
  • Simulasi mengasyikkan
  • Metroidvania
  • Selinap
  • Seram
Pengembaraan
  • Escape the room
  • Fiksyen interaktif
  • Filem interaktif
  • Novel visual
MMO
Berperanan
Simulasi
  • Pembinaan dan pengurusan
    • perniagaan
    • bangunan bandar
    • kerajaan
  • Falling sand
  • Simulasi kehidupan
    • sim temu janji
    • haiwan peliharaan digital
    • dewa
    • simulasi sosial
  • Sukan
    • Berbilang sukan
Strategi
  • 4X
  • Pejuang auto
  • Arena pertempuran dalam talian berbilang pemain
  • Strategi masa sebenar
    • pengurusan masa
  • Taktik masa sebenar
  • Pertahanan menara
  • Strategi berasaskan giliran
  • Taktik berasaskan giliran
    • artileri
  • Perang
    • permainan strategi besar
Simulasi kenderaan
  • Simulasi penerbangan
    • amatur
    • pertempuran
    • ruang angkasa
  • Perlumbaan
    • lumba kart
    • sim perlumbaan
  • Simulasi kapal selam
  • Simulasi kereta api
  • Pertempuran kenderaan
Genre lain
  • Bina kad
    • bina kad roguelike
  • Digital tabletop
    • digital collectible card
  • Eroge
  • Exergame
  • Seram
  • Inkremental
  • Muzik
    • berirama
  • Non-game
  • Parti
  • Pengaturcaraan
  • Teka-teki
  • Menaip
Konsep berkaitan
  • Permainan AAA
  • Pengiklanan
    • advergame
  • Permainan arked
  • Permainan seni
  • Permainan audio
  • Permainan kasual
  • Permainan Kristian
  • Permainan pindah silang
  • Permainan pendidikan
  • FMV
  • Gamifikasi
  • Permainan indie
  • Permainan video berbilang pemain
  • Permainan bukan linear
  • Permainan video tanpa kekerasan
  • Permainan dalam talian
    • Permainan pelayar web
    • perjudian dalam talian
    • permainan media sosial
  • Permainan video merata
  • Permainan serius
  • Toys-to-life
  • Permainan sentak
  • Permainan realiti maya
  • Klon permainan video
  • Permainan co-op